

In the game, place the item in the ground and open the Entity Editor. We can use debugtools to help us determine the model origin. Normally all objects (except hangable ones, weapons, and most of the objects meant to be animated) are centered over 0 for their width and length and aligned with the ground in your voxel editor. It works based on the origin of the model itself (which is defined in Qubicle/your voxel editor). The model_origin is an offset (defined in terms of the world axis coordinate system) so that the model aligns well with the world. Here's a barrel icon and you can see that the origin comes from the middle of the bottom. They represent where the origin (0,0,0) is in the voxel editor for that model, the point around which the object will rotate in the game, and the location where the game thinks that the entity is. If you have debug keys enabled, you can press F11 to see the axes of a given object. Other items like weapons and armor have special rules for their origins and so aren't discussed here. Some decorations are attached to walls, so their origin is the centre of the block that attaches to the wall. For furniture, they are normally attached to the ground, so the origin is at the centre of the bottom. In general, models have an origin at the centre of the surface to which they are attached. Yes, you are allowed to use models exported with VoxVR commercially.You can define the center (origin) of your objects and how they will rotate by using the mob component. Have a look at user-created models at Sketchfab. Multiple layersCopy & paste selected regions.

Steam Workshop and Sketchfab integration.Export of optimized meshes for game development and design in.Export to Magica Voxel (.vox) and Qubicle (.qb).Import of Magica Voxel (.vox) and Qubicle (.qb) files.This software offers artists and gamers lots of fun by providing an entertaining and easy to use VR-workspace. Creating voxel art has never been more intuitive and easier! Stand in your own artwork while creating it or edit your existing creations by importing existing voxel files to view them from a whole new perspective. VoxVR is a creative tool that allows you to create 3D models using cubes in virtual reality.
